Welcome!
Welcome to the Legends of Alyria blog! Within these pages you will find the entire text of the Legends of Alyria roleplaying game. You may ask, "Why did you decide to put this game into a blog?" I have a couple of answers for you.
First, while I like the idea of game design, increasingly I'm finding that I don't care for game production and promotion. I don't have the time, energy, or desire to put into it, at this point. However, I don't want my lack of desire to penalize those who actually want the text. So I'm *starting* with this website.
Second, I am hoping that the website will allow me to treat this edition of the rules as a beta. Moreover, I am wanting to experiment with the idea of allowing for game users to annotate the text, which is why I'm using a blog format and not a regular website. I had considered wiki, but it is too twitchy for me.
That all being said, I'm not ruling out the idea of a physical book. However, that will come in the future. For now, this is where Alyria will call home.
Now, a couple of ground rules. I welcome comments on any entry that allows them. There are two different sorts of comments that I envision. The first is editorial commentary. If you find that a passage is confusing or perhaps you discover (shock) a typo, please leave a comment. When I fix the issue in question, I will delete the comment to avoid confusing future readers.
The second sort of comment is your own thoughts and feedback about the subject matter. Write about how you used a particular setting element. Offer advice on certain rules applications. Leave other notes that you think will be helpful for other readers. However, I ask that you not engage in debates on this blog. The Alyria forum on the Forge is a better venue for such discussions.
As this is a living document, I welcome additions to the Alyria submitted by all of you. Contact me at greatwolf@gmail.com, and I will review your work. I do reserve the right to edit or reject material submitted to me.
Finally, if you have any suggestions on how to improve the overall presentation of this material, feel free to contact me.
To begin reading, select a section from the Table of Contents in the sidebar, or click here to read the entire rules.
First, while I like the idea of game design, increasingly I'm finding that I don't care for game production and promotion. I don't have the time, energy, or desire to put into it, at this point. However, I don't want my lack of desire to penalize those who actually want the text. So I'm *starting* with this website.
Second, I am hoping that the website will allow me to treat this edition of the rules as a beta. Moreover, I am wanting to experiment with the idea of allowing for game users to annotate the text, which is why I'm using a blog format and not a regular website. I had considered wiki, but it is too twitchy for me.
That all being said, I'm not ruling out the idea of a physical book. However, that will come in the future. For now, this is where Alyria will call home.
Now, a couple of ground rules. I welcome comments on any entry that allows them. There are two different sorts of comments that I envision. The first is editorial commentary. If you find that a passage is confusing or perhaps you discover (shock) a typo, please leave a comment. When I fix the issue in question, I will delete the comment to avoid confusing future readers.
The second sort of comment is your own thoughts and feedback about the subject matter. Write about how you used a particular setting element. Offer advice on certain rules applications. Leave other notes that you think will be helpful for other readers. However, I ask that you not engage in debates on this blog. The Alyria forum on the Forge is a better venue for such discussions.
As this is a living document, I welcome additions to the Alyria submitted by all of you. Contact me at greatwolf@gmail.com, and I will review your work. I do reserve the right to edit or reject material submitted to me.
Finally, if you have any suggestions on how to improve the overall presentation of this material, feel free to contact me.
To begin reading, select a section from the Table of Contents in the sidebar, or click here to read the entire rules.
7 Comments:
Hi Seth, thanks for doing this!
Just thought, if you wanted to display who's made recent comments on the sidebar, you could try the Farrago hack, which is here. I've found it pretty useful on my blog. The main site is , and it has a small fix for the Farrago hack, which just involves adjusting Blogger's comments settings.
Anyway, I'm going back to reading the rules.
That is a great idea, Stephen. Thanks!
Very nice concept. The more interactive the better!
By placing your game out as a 'non-derrivative' license it pretty much means that folks are not allowed to create or share material for the game setting or world in any way. Not a great way to develop a fanbase or to inspire people to want to use it.
Creation is half the fun in roleplaying.
Hmm. Perhaps I've misunderstood the details of the license. To be clear, my understanding of "derivative work" would apply only to someone taking the text of these rules or stories and using them as (say) part of an anthology of RPGs. If someone wants to do this, I want them to come to me. If you create something in the world of Alyria, then that seems outside the meaning of "derivative work". I *want* people to create new things for Alyria, and it is fine with me if they post them, either here or on their own webpages. If the license that I'm using prohibits this, then I will want to adjust it.
Hey Seth, I just found a hack that seems like it'll post on the front page when people comment anywhere on this blog. I know that the comments you and I have traded deeper in haven't shown up, so this could be useful.
The hack is here:
Digital Inspiration
Hello. I'm interested in seeing how this style of game delivery works for you. I'm also finding the game itself interesting. On to the why of my post.
Here's the definition of Derivative Work via the license you have chosen. I stuck out some of the non-relative parts.
"Derivative Work" means a work based upon the Work or upon the Work and other pre-existing works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which the Work may be recast, transformed, or adapted, except that a work that constitutes a Collective Work will not be considered a Derivative Work for the purpose of this License...
Collective Work is defined as:
"Collective Work" means a work, such as a periodical issue, anthology or encyclopedia, in which the Work in its entirety in unmodified form, along with a number of other contributions, constituting separate and independent works in themselves, are assembled into a collective whole. A work that constitutes a Collective Work will not be considered a Derivative Work (as defined below) for the purposes of this License.
This seems to me to indicate that this license does not provide the protection that you want.
As far as Unquietsoul's comment about the games usability, creating things for your own use is within the scope of a roleplaying game. I don't see how this or any CC license interfers with that ability.
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