Monday, January 01, 1990

Blood of Haven: Dramatis Personae

These are the various characters and groups that are part of the Blood of Haven scenario.

Uriel
Uriel is a dark, brooding young man in his early twenties. Although he has managed to avoid serious disfigurement from the Blessing, he is still somewhat deformed by its use. Therefore he wears a long black cloak to conceal the worst of his deformities.

Uriel’s goal is simple. He seeks revenge on those who cast him out. He has suffered long in the wilderness, and he wishes to inflict his rage on those who harmed him. Especially Victor and Jochebed. They said that they loved him. If they truly loved him, why did they abandon him to die? Thoughts of vengeance burn within his soul.

And yet… Uriel has been alone for so long, and he longs for someone who would care for him. If someone were to reach out to him, to love him, it could be his salvation.

But who could love the monster that he has become?

Uriel
Virtue: Compline

Attributes
Determination:Terce
Insight: Compline
Force: Compline

Traits
Hatred of Villagers: Compline
Love of Jocabed:Terce
Contempt of Victor: Matins

I/C: Uriel begins the game with two points of Corruption

Uriel is Blessed and is subject to the rules for the Blessed.

Jochebed
Jochebed is an elderly woman who has lived her entire life in Haven. She has seen much hardship in her life that has been etched on her careworn face. Yet laugh lines also crease her face, and she often has a smile for her neighbors. She had been married to the headman of Haven, and when he died, she took over his role. She has ruled Haven for many years. Some would call her wise.

But times are changing. Jochebed’s health is failing, and, in the minds of some, Haven is not prospering as it once was. These folks would like to see a change in leadership to someone stronger, more determined. Someone like Victor. Already Jochebed’s support among the farmers of Haven is waning.

Yet the youth of Haven still rally around her, calling her “Grandma Jochebed”. She mothers them all, desperately trying to assuage the guilt that she bears in her heart for abandoning Uriel in the wilderness. For every child that she touches, she is trying to atone for the one that she gave away.

Jochebed
Virtue:Terce

Attributes
Determination: Prime
Insight: Prime
Force: Compline

Traits
Love of Uriel: Terce
Devotion to Villagers: Terce
Guilty: Compline

I/C: Jochebed begins the game with two points of Inspiration.

Victor
Victor is also in his sixties, yet he is still in the prime of his health. He makes for a striking figure as he strides through town. Although Jochebed rules in Haven, the villagers are looking more and more to Victor for leadership and guidance. After all, he is everything that they are wanting in a leader. For his part, Victor loves the village of Haven and truly believes that he would be able to lead Haven into a new prosperity. But his growing popularity only deepens his fear that his dark secret will be discovered. Most of the village has decided to overlook his fathering of a Blessed freak, and everyone thinks that he killed Uriel once he discovered the truth. If the village learned that he had spared Uriel, then he would be an outcast. Only Jochebed knows the truth. But what will he do, now that Uriel has returned?

Victor possesses of an ancient fletchette gun that fires a burst of tiny darts. Most of the rest of the villagers possess only knives and pitchforks, with perhaps the occasional sword. Of course, this weapon only increases Victor’s status in the eyes of the villagers. Like all forms of technology in Legends of Alyria, there are no special rules for this gun. Rather, treat it like a special effect for narration. If Victor wins an exchange in a combat-related conflict, he can narrate his use of the gun.

Victor
Virtue: Vespers

Attributes
Determination: Lauds
Insight: Compline
Force: Terce

Traits
Cowardice: Matins
Devotion to Villagers: Terce

I/C: Victor begins the game with two points of Corruption and one point of Inspiration.

Villagers
These are the statistics for an average villager. These can be used if an extra NPC needs to be created or if one of the PCs ends up in conflict with a villager.

The villagers exist mostly at a medieval technology level. They are armed with weapons improvised from farming implements. However, the village does own a single solar powered tractor which is used to plow the fields.

Like Victor's flechette gun, there are no special rules for the villagers' weapons or for the tractor, aside from the narration possibilities.

Villagers
Virtue: Vespers

Attributes
Determination: None
Insight: Compline
Force: Compline

Traits
Devoted to Village: None

I/C: The villagers as a group have two points of Inspiration and two points of Corruption. Any points of I/C spent by a given villager are taken from this common pool.

Houns
The houns are the monsters that Uriel has created to destroy Haven. They are large, panther-like creatures that are capable of moderately intelligent thought and speech, although only Uriel can understand them.

Houns
Virtue: Compline

Attributes
Determination: Lauds
Insight: Matins
Force: Sext

Traits
Loyalty to Uriel: Terce
Sadistic: Matins

I/C: The houns as a group have three points of Corruption. Any points of Corruption spent by a given houn are taken from this common pool.

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