Monday, January 01, 1990

Conflict Resolution--Determine Character Goal and Attribute

The next step in resolving a conflict is determining the goal for each opposing side and which Attribute each is using. Usually more than one Attribute could theoretically apply. In this case, the player can choose the Attribute he wishes to use. However, the narration of the resulting action must take the choice of Attribute into account. The chosen Attribute sets the target face for the opponent. So, if a character chooses an Attribute with a Prime/Vespers rating, the opponent will have to roll a Prime/Vespers or better on his Clock Die.

A player cannot alter his goal and Attribute during the conflict.

Example: Both Sirus and the dragon have similar goals: kill and incapacitate the other. Sirus could use his Force Attribute to accomplish this (e.g. calling on the power of his Keeper-tech implants), his Insight (e.g. determining a weakness in the dragon’s defenses and using it) or even his Determination (e.g. defending himself while waiting for the already wounded dragon to exhaust itself). Sirus chooses to use his Force Attribute, which is rated at Terce/None. The dragon also opts to use Force, which is rated at Full. If nothing else changes, Sirus will need to roll a Sext to win, while the dragon can succeed with a Terce/None or Sext.

Example: Selena wants to disengage gracefully from the heated political discussion. She could use Force (e.g. display a weapon or make a thinly-veiled threat to get Tenebros to back off), Insight (e.g. dazzle Tenebros with a show of wit and sweep away, leaving him spluttering) or Determination (e.g. leaving with dignity, pushing past Tenebros and ignoring any further comments from him). Selena chooses Insight to dazzle her opponent’s wit. With an Insight of Sext, Tenebros will have to get lucky and roll a Sext to win. In contrast, Tenebros chooses Force to intimidate Selena, but his Prime/Vespers rating should be easy to beat.


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